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Strat-O-Matic Baseball 365 Help




About the Game



What is Strat-O-Matic Baseball 365?


Strat-O-Matic Baseball 365 is an exciting breed of fantasy baseball where you not only play as GM of your team, drafting and trading your players, but you also play as Manager, deciding your starting lineups, pitching rotations, and player strategies and playing actual simulated baseball games on your way to the Pennant! No more "fantasy points" or abstract units of measurement... you have one simple baseball goal - to win games.

You will draft a team of 25 players from any one of our action-packed Player Sets and join either a 12 or 24-team league. Each day you can offer and accept trades with other teams, pick up free agents, scout your opposition, change your starting lineups, shuffle your pitching rotations and adjust your managerial style. Each night a 3-game series is simulated and the next morning you will be able to watch the Game Replay of the series, go through detailed play-by-play accounts of the games, or just to look at the boxscores and game recaps. You'll play a full 162-game season and, if you're good enough, you'll reach the playoffs on your way to the Championship!

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Signing Up


- How do I create a Strat-O-Matic.com member account?
- How do I start a Strat-O-Matic Baseball 365 team?
- Can I have more than one team?
- How much does the game cost?

Creating Your Team


To create your team, click on the "Start a New Team" button on the top-right hand corner of the screen. If you don't have any available credits, first choose your team package and complete the purchase process to add credits to your account. Then go back to the "Start a New Team" screen.

Fill in your team location, nickname, and a manager name that will display in game recaps and on your team page. Next, choose your Player Set and click on the "Start Your Team!" button on the bottom of the screen.

On the next screen you'll choose your Draft Type - Auto List Draft or Live Draft - and your Salary Cap. The standard salary cap is $80,000,000 (exception: 2016 Baseball Daily leagues have a default of $100,000,000), although you may play with a different salary cap if you choose. Make sure to click on the link to see what leagues are forming before choosing your salary cap. Also, keep in mind that if you choose to do an Auto List Draft, you'll have the option to join an Auto League, but only if you go with the standard options for your player set.

- What is an Auto League?
- What are the Auto-League settings for my player set?


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Understanding the Strat-O-Matic card


How to read a hitter card.

How to read a pitcher card.

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Drafting Your Team


There are two different ways you can draft your team: the Auto List Draft and the Live Draft. Please refer to the section below regarding your chosen type of draft.

Type A: Auto List Draft

Step 1: Fill Out Your Draft List

In an Auto List Draft, you take as long as you want filling out your Draft Card with the best players that fit under your salary cap. Then, once your league fills up, our Auto List Draft system sorts out all the Draft Cards and automatically places players on everyone's rosters, based on where you've ranked them. It's a more relaxed process than the Live Draft, but you have less control over the players you end up with because other managers in your league may be vying for the same players you wanted.

After you've started your team and before you join a league, you'll specify which 25 players you want on your team, and which ballpark you'd like to call home. Each available player has a salary, and you must make sure all 25 players fit under your chosen salary cap. Keep in mind whether you intend to play in a DH or non-DH league, and make your player choices accordingly.

You'll need to make sure the players on your Draft Card fulfills these Draft Requirements.

Please note that since other managers in your league may choose some of the same players you choose, you will likely lose out on some of the players you select when the Auto-Draft is run. In that case, the system will attempt to find a suitable replacement for players it couldn't give to you.

To add a player to your Draft Card, click on the draft link under either the Pitchers or Hitters section to bring up a list of available players. Players will initially be sorted by salary but you can sort the player pool by any statistical heading by clicking on it. (Ex: To sort pitchers by wins, click on the W heading). Once you find a player you like, click on his salary to add him to your Draft Card. Click "Ok" to continue searching for players or "Go Back to your draft list" to look at your Draft Card.

Another way to find players is to use the search bar above the player list. Either type in a specific player's last name or use the down arrow to access search options including Positon, Price, and other player attributes. Make sure to keep an eye on your cash left to fit your Draft Card under your league salary cap. Once you complete your 25-player Draft Card you will be able to move on to Step 2: Ranking Players.

- Among hitters, do I have to draft a player at every position?
- How were the players' salaries determined?


Step 2: Rank Your Players

Once you complete your draft list, you will be asked to rank your players. Just drag the player (or use the arrows to the right of their name) to the spot where you want him listed. The Auto List Draft uses this ranking to determine which team receives a player if more than one team has him on their draft card.

How the Auto List Draft works

The Auto List Draft uses the following logic to draft the teams:
  • If a player was selected by only one team, that team gets him.
  • If a player was selected by more than one team:
      • The team that ranked that player highest gets him.
    • If more than one team tied for ranking that player the highest:
      • That player is randomly awarded to one of those teams that ranked him the same.
    • For each team that lost out on a player:
      • The team receives the next highest-priced available player that is not on another team's draft card and has the same primary position of the original player that the team lost out on. The player received cannot exceed the original player's salary unless no other players remain at or below the original player's salary.

- Here's an example.


Step 3: Choose Your Ballpark

After saving your rankings you will move on to choosing your home ballpark. Please refer to the Choosing Your Ballpark section below.

Step 4: Join a League

Please refer to the Joining or Creating a League section below.

Type B: Live Draft


In a Live Draft, you connect to a Live Draft room using our exclusive draft feature at a scheduled time, and take turns claiming players for your team. It requires a time commitment of a few hours at a specific time for the draft itself, but you'll have full control over the players you pick, and it's much more exciting than the Auto List Draft.

To choose to do a Live Draft, simply check the Live Draft radio button on the screen after you've named your team. You'll be prompted to join a league right away. You can either find an existing league to join that has the options, other managers, and/or Live Draft time that you want to play with, or you can Create a New League, whereby you become the Commissioner and can set the league options and schedule your Live Draft time yourself.

Please refer to the Live Draft information page for all the details about the Live Draft.

Draft requirements


Your draft requirements vary slightly depending on which Player Set you're playing. Click on your Player Set below to show your requirements.

  • You must choose exactly 11 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 4 of your pitchers must be "pure" relievers (i.e. a relief rating (R2) but no starter rating).
    • 1 of your pitchers must have a closer endurance rating (e.g. C4).
  • You must choose exactly 14 hitters.
    • 2 of your hitters must have catcher as their primary position.
  • You must choose exactly 11 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 5 of your pitchers must have a relief pitcher endurance rating (e.g. R2).
    • 1 of your pitchers must have a closer endurance rating (e.g. C4).
  • You must choose exactly 14 hitters.
    • 2 of your hitters must have catcher as their primary position.
  • You must choose exactly 10 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 4 of your pitchers must have a relief pitcher endurance rating (e.g. R2).
    • ... including 3 of which must be "pure" relievers (i.e. a relief rating but no starter rating).
  • You must choose exactly 15 hitters.
    • 2 of your hitters must have catcher as their primary position.
  • You must choose exactly 10 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 5 of your pitchers must have a relief pitcher endurance rating (e.g. R2).
  • You must choose exactly 15 hitters.
    • 2 of your hitters must have catcher as their primary position.
  • You must choose exactly 11 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 5 of your pitchers must have a relief pitcher endurance rating (e.g. R2).
  • You must choose exactly 14 hitters.
    • 2 of your hitters must have catcher as their primary position.
  • You must choose exactly 11 pitchers. At least:
    • 5 of your pitchers must have a starting pitcher endurance rating (e.g. S6).
    • 4 of your pitchers must be "pure" relievers (i.e. a relief rating (R2) but no starter rating).
  • You must choose exactly 14 hitters.
    • 2 of your hitters must have catcher as their primary position.

Choosing Your Ballpark


- In an Auto List Draft league, choosing your ballpark is Step 3, after you've filled out your 25-player Draft Card and ranked your players, and before Step 4: Joining a League.
- In a Live Draft league, you choose your ballpark any time immediately following your draft and up until 11:59pm ET on Sunday, the night before the season starts.

On the Choose Your Ballpark page, a list of ballparks is shown, along with each one's ballpark effect numbers. Each of the available ballparks has an effect on certain line drives that could fall in for singles, and certain deep flies that could go over the fence for a homerun. Players will have certain results on their card that will be determined by the ballpark effects. (> for singles determined by the ballpark effect and # for home runs determined by the ballpark effect)

On the ballpark list you'll see individual ratings for singles and homeruns for left-handed and right-handed batters. 20 is the friendliest to hitters, 1 is the least friendly. For an example, take Sportsman's Park in 1920. It is rated 14 for lefty singles, 14 for righty singles, 19 for lefty homeruns, and 4 for righty homeruns. This means that it is pretty easy for batters to hit a single in this park, relatively tough for righty batters in particular to hit homeruns, and VERY easy for lefties to hit homeruns. Maximize the talent on your roster by selecting a ballpark that plays to your team's strengths.

- Can I change my mind on my choice of ballpark?
- Can more than one team in a league select the same home ballpark?
- I'm in a Live Draft league. What happens if I don't choose a ballpark before the deadline?


Joining or Creating a League


For an Auto List Draft: After filling out your draft list, ranking your players, and choosing your ballpark, you are then able to join or create a new league.

For a Live Draft: you join your league before you do anything else.

Your options for joining a league are:

Option 1: Join an Auto League (Auto List Draft only)

This is the easiest way to join a league. An Auto League is simply a standard 12-team league with all the default settings for your given Player Set into which all managers selecting the "Join an Auto League" option are automatically placed.

As long as your team matches the default settings for your Player Set, just click on the button to join one and you're in!

Option 2: Create a New League

Here you can create a new league with your own league options and even assign it a password so only your friends join. League options include:
  • DH rule
    • On - Be sure to draft one or more players to serve as your DH
    • Off - The pitcher will always bat 9th.

  • League size
    • 6 teams - 1 division of 6
    • 12 teams (default) - 3 divisions of 4
    • 24 teams - 4 divisions of 6

  • Waivers/Frenzy
    • Waivers (default) - All undrafted players stay on the waiver wire for a few days after the draft, during which they are available to teams by Waiver Claim only, taking turns by Waiver Priority.
    • Frenzy- Undrafted players become available for pick up immediately after the draft.

  • Standard/Advanced Skill Level
    • Standard (default) - Recommended for beginners
    • Advanced - Only use if you want only other experienced players in your league

  • Free Agent Drop Penalty
    • 5/10/20% (default) - games 1-41: 5%, games 42-80: 10%, games 81+: 20%
    • 10%
    • 20%

  • Super-Advanced Injuries (only available for 2015 & 2016 seasons)

  • Randomize division assingments
    • Yes (default) - Teams are randomly assigned to divisions when the league fills
    • No - Divisions are determined by the order users join a league

  • Allow managers to place more than 1 team in this league
    • No (default)
    • Yes

Option 3: Join an Existing League

Any open or private leagues in your Player Set will be listed below. Click on the league name to view all options and then select yes to join the league or no to go back to the league selection screen. For private leagues, you must have the league password from the person who created the league. An invitation is usually required to join a private league. You cannot join a private league without the league password.


How do waivers work?
What is a Frenzy?
What does the Free Agent Drop penalty do?
My password gets accepted but my team is not added to the league.
Can I change leagues after I've joined a league?


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The Preseason


After you complete setting up your team and getting into a league, sit tight until the league fills. Minutes after it does your league will run the auto-draft and you will be able to check out your team! You probably did not receive all of the players you listed but hopefully you received most of them. Either way don't worry. Any and all undrafted players are now available on Waivers. (Unless you are in a Frenzy League. In this case all players can be added immediately after the draft ends). Review your team and the free agent pool. Place a claim on any player you wish to add. Make sure to select a player to release as well if the claimed player would put you over the salary cap or over the roster limit. Once the waiver period ends all still-available players become free agents and may be picked up on a first come, first served basis.

- How do I place a Waiver Claim on a player?
- How long is the Waivers Period?
- How are the Waiver Claims processed?
- How is the Waiver Priority determined?
- How many Waiver Claims can I make?
- What difference does the order of my Waiver Claims make?
- How do I change the order of my Waiver Claims?
- Can I drop players outright during the Waivers Period?
- Can I offer and make trades during the Waivers Period?
- Waivers vs. Frenzy Leagues

Once the waiver period ends and all claims are processed you can now set your lineup, rotation, and player and team strategies for your games. If you plan on making additional moves after you set your options, make sure to adjust them for the new players you added to your roster.

Choosing your Ballpark (after a Live Draft)


For Live Draft leagues only: choose your ballpark any time immediately following your draft and up until 11:59pm ET on Sunday, the night before the season starts. See the full Choosing your Ballpark section for more information.

Setting your Lineups


To set your default lineups select "Set Your Lineups" under the "Your Team" menu. You will have the option of setting 4 different lineups: Default vs. LHSP, Default vs. RHSP, vs. Reverse LHSP, vs. Reverse RHSP. For all of our Mystery Leagues, only the default lineup options are available.

You can edit any of these lineups by clicking "Edit this lineup" below the lineup heading and using the drop-down for each batting position. Then drag and drop the players into the batting order you want to use. Or you can use the arrows to the right of the player name to change the batting order. You can also set your backups from this screen. These players will play whenever the starter is unavailable due to injury. Make sure to click "Save Your Lineup" to keep your changes.

If you don't set a lineup, or leave blank spaces in it, our game engine will fill in the holes at game time. Although it will make reasonable decisions, you can improve your team's performance by setting your lineups yourself. An exception to this is for the two "Reverse" lineups. If you do leave a blank Reverse Lineup the game engine will ignore the reverse lineup and instead use the proper Default Lineup.

- What are "Reverse" lineups?
- How exactly do the Backups in my lineups work?
- Can I start a player at a position not listed on his card?
- How can I tell whether a player hits better vs. lefties or righties?
- Are there usage limits on players based on their plate appearances or games played?
- How often can I change my lineup?


Setting Your Starting Rotation


You can set the general order in which your starting pitchers appear in the rotation by clicking "Set Your Default Rotation" under the "Your Team" menu. This rotation will be followed when you don't have a specific starter assigned to start a particular game in the Per-Game Starters section. Only pitchers who have a starting pitcher Endurance rating (e.g. S6) are eligible to be part of the rotation.

If it's a certain pitcher's turn in the order, but he hasn't had enough rest since the last time he started, or he is injured, another pitcher will be picked to start in his place. Remember that any * rated pitcher may start on only 3 days' rest while everyone else must have 4 days' rest between starts.

- Can I set both the starting rotation and the per-game rotation?
- What happens if I don't set a starting rotation?
- How can I tell if a pitcher is better against righties or lefties?
- Are there usage limits?
- How often may I change my starting rotation?


Setting Your Manager Strategy


You can configure your personal managerial tendencies regarding areas of the game such as base stealing, relief usage, pinch hitting and more by clicking on "Team Strategy" under the "Your Team" menu. As with all settings, you may make changes as often as you like, but you must make them by 10pm ET for them to take effect for that night's games.

- What do the "closer usage" options mean?
- What do the "infield in" options mean?
- Can I put whomever I choose in the pinch-hitter, pinch-runner, and defensive replacement spots?
- How do I define a double-switch?


Setting Batter/Pitcher Prefences


To set individual player settings click on either "Batter Prefs" or "Pitcher Prefs" from under the "Your Team" menu.

For batters you will have the following options:
  • Avoid- If checked this will keep the player from pinch-hitting against LH/RH pitchers.
  • Sac Bunt- This setting increases the chances or prevents that the player will lay down a sacrifice or squeeze bunt in possible bunting situations. It does not affect the player's tendency to bunt for a hit.
  • Hit & Run- This setting increases the chances or prevents the player from attempting a hit & run play at the plate in possible hit & run situations.
  • Steal- This setting increases the chances or prevents the player from attempting to steal bases. This setting is general for all bases.
  • Don't PH for vs.- This setting keeps the player from ever being pinch-hit for when facing the corresponding type of pitcher.
  • Avoid PH in Blowouts- When this setting is active for a player, the computer manager will avoid bringing him in as a pinch-hitter in games with a score difference of 5 or more runs.
  • Rem. 4 def sub with lead- This setting will always remove the player from the game at the start of an inning if 1) it is the 8th inning or later, 2) his team is winning, and 3) he is due to play the field in the inning. He will be replaced with a suitable player from the bench with defense in mind, shuffling fielders around the diamond as necessary to find an optimal alignment.
  • PR for- This setting keeps the player from ever being removed for a pinch-runner when he's on base.

For pitchers you will have the following options:
  • Don't Rel. B4- For each of your pitchers, you can indicate that you don't want the computer manager to decide to "give him the hook" based on his overall game performance unless he has reached a certain Pitch Count Fatigue level. Note that there are ways that he may still leave the game before his designated fatigue level, including if he's set to Avoid Lefties or Avoid Righties, if the situation calls for another pitcher you've assigned to a matching Bullpen Role, or if the computer manager decides to pinch-hit for him.
  • Hook- When Quick Hook is active for a pitcher, the chance that he will be taken out of a game in a given situation is greater, in general. Although the pitcher will not be immediately removed when he runs into trouble, the chance increases that he will be removed. This applies to all situations. Quick Hook does result in earlier exits and fewer innings pitched for your pitcher on average, but on a per-game basis, there will be situations which will result in different decisions at different times. The above description applies to Slow Hook as well, with the contexts reversed.
  • Max IP/start- When this setting is active for a starting pitcher, he will be lifted from a game he's started no later than after 6 (or 7) IP, no matter how well he is pitching. An exception is if "Don't Relieve Before" settings are turned on, that setting overrides the Max IP setting.
  • IBB- This setting lowers the chances that the pitcher will issue an intentional walk in any given situation.

The below options are for relief pitchers only:
  • Avoid- When this setting is active for a relief pitcher, he will avoid entering or staying in a game to face the corresponding type of batter. A switch-hitter is (intuitively) considered to be a lefty if the pitcher is a righty, and vice versa. This avoidance is rather strict as long as 1) there are other fresh, available options in the bullpen that are not otherwise restricted from being used in the given situation, 2) the game is relatively close, and 3) the game is in the later innings. This setting is ignored in otherwise lower-leverage situations.
  • Avoid Using Blowout- When this setting is active for a pitcher, the computer manager will avoid bringing him into games with a score difference of 5 or more runs. If the score is within 5 runs, or there aren't many other available bullpen arms, the pitcher will be considered for use as normal.
  • Avoid Using Before 6th/7th/8th- When this setting is active for a relief pitcher, the computer manager will avoid bringing him into games before the specified inning.
  • Max IP/rel- When this setting is active for a relief pitcher, he will be lifted from a game after he's pitched 1 to 2 (or 2 to 3, as the case may be) innings.

Setting Bullpen Roles



Bullpen Roles enable you to specify which pitcher you want to come in during certain game situations. When the computer manager decides to change pitchers the game will look to use these roles in priority order for a match. Once it finds a match that pitcher will be brought in as long as they are not tired.

Note that this means a pitcher won't always be called upon the instant a game enters a matching situation for his role - otherwise complete games would be very rare and your bullpen would be overworked. The game engine has to make the decision to pull the current pitcher first, before Roles are considered.

To add a bullpen role, click on the add button under Available Roles or drag the role into Your Current Bullpen Roles. Then use the drop-down menu to select the pitcher. Once you set up all of your desired roles, drag and drop them into priority order.

Available roles include:
  • Closer: Inning: 9+; Leading by 1-3 runs
  • Setup: Inning: 7-8; Leading by 1-3 runs
  • LH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; LH batters
  • RH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; RH batters
  • Tied & 9th+: Inning: 9+; Tied
  • Tied & Late: Inning: 7-8; Tied
  • Behind & Late: Inning: 7+; Trailing by 1-4 runs
  • Middle Man: Inning: 1-6; Leading or trailing by 1-4 runs or tied
  • Mopup: Any inning; Leading or trailing by 7+ runs
  • Closer vs. L: Inning: 8+; Leading by 1-3 runs; LH batters
  • Closer vs. R: Inning: 8+; Leading by 1-3 runs; RH batters

- Can I set the same pitcher to multiple roles?
- What happens if I don't set my bullpen roles?
- What do a pitcher's fatigue level mean?


As with all settings, you may make changes as often as you like, but you must make them by 10pm ET for them to take effect for that night's games.

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The Regular Season


Starting with Opening Day, 3 games of each team's schedule are simulated every night, with results posted around midnight ET. Each set of 3 games is a 3-game series versus a single opponent, and there are no rest days in the schedule. Every day you'll have the chance to set your pitching rotation, your lineups versus lefties and righties, your managerial tendencies (both overall and per player), and make player transactions in preparation for that night's 3 games. Your changes are due by 10pm ET and apply to all 3 games for each night.

The season goes a full 162 games (at 3 per day it takes a little less than 8 weeks), after which the playoffs begin.

Note: Free Trial teams/leagues play 21 games (3 per day for 7 days), and do not play a postseason.

Your Roster


Your in-season roster requirements vary slightly depending on which Player Set you're playing. Click on your Player Set below to show your requirements.

At all times, you must have at least 24 players and no more than 28 players on your roster.
You must have at least 13 and no more than 17 hitters.
    - At least two of those hitters must have catcher as their primary position.
You must have at least 10 and no more than 12 pitchers.
You must have at least 5 pitchers who have starting pitcher Endurance ratings (e.g. S7).
You must have at least 4 "pure" relievers (i.e. a relief rating (e.g. R2) but no starter rating).
You must have at least 1 pitcher who has a closer Endurance rating (e.g. C4).
At all times, you must have at least 24 players and no more than 28 players on your roster.
You must have at least 13 and no more than 17 hitters.
    - At least two of those hitters have catcher as their primary position.
You must have at least 10 and no more than 12 pitchers.
You must have at least 5 pitchers who have starting pitcher Endurance ratings (e.g. S7).
You must have at least 5 pitchers who have relief pitcher Endurance ratings (e.g. R2).
You must have at least 1 pitcher who has a closer Endurance rating (e.g. C4).
At all times, you must have at least 24 players and no more than 28 players on your roster.
You must have at least 13 and no more than 17 hitters.
    - At least two of those hitters must have catcher as their primary position.
You must have at least 9 and no more than 12 pitchers.
You must have at least 5 pitchers who have starting pitcher Endurance ratings (e.g. S7).
You must have at least 4 pitchers who have relief pitcher Endurance ratings (e.g. R2).
    - At least 3 of those relievers must be "pure" relievers (e.g. a relief rating but no starter rating).
At all times, you must have at least 23 players and no more than 28 players on your roster.
You must have at least 13 and no more than 17 hitters.
    - At least two of those hitters must have catcher as their primary position.
You must have at least 10 and no more than 12 pitchers.
You must have at least 5 pitchers who have starting pitcher Endurance ratings (e.g. S7).
You must have at least 5 pitchers who have relief pitcher Endurance ratings (e.g. R2).
At all times, you must have at least 24 players and no more than 28 players on your roster.
You must have at least 13 and no more than 17 hitters.
    - At least two of those hitters must have catcher as their primary position.
You must have at least 10 and no more than 12 pitchers.
You must have at least 5 pitchers who have starting pitcher Endurance ratings (e.g. S7).
You must have at least 4 "pure" relievers (e.g. a relief rating (R2) but no starter rating).


- One of my players got injured. What do I need to do?
- What are my players' chances of getting injured?


Free Agent Transactions


You can release a player from your team back into the free agent pool at any point after the draft and before Game 142 of the regular season. To do so, go to the "Your Team" page, and click on the player's price. You will then have the opportunity either to claim a replacement from the free agent pool (if the Waiver period is over), or to release the player without picking up a replacement.

Before the season starts, you receive a player's full salary back when you release him. After the season starts, however, you only receive a portion of a released player's salary. The percentage you receive back depends on your league's FA Drop Penalty settings. You can view your league settings during the season by going to the "Your League" page. Make sure to balance your salary cap carefully!

You can alsopick up a free agent at any point after the preseason Waiver period is over and before Game 142 of the regular season, provided you have enough money to afford him and all roster requirements are met. Click on "Free Agents" under the "Your League" menu to search for available players. Add a player to your roster by clicking on their salary button on the right.

The season deadline for free agent transactions is Game 142. After Game 142, no transactions may be made.

- Is there a limit to how many transactions I can make?
- When will my free agent transaction be processed?


Trades


You can execute trades with other teams in your league at any point after the draft and before Game 142 of the regular season. In order for a trade to be executed, the new players must fit under each respective team's salary cap and also comply with standard roster requirements. You can offer a trade by going to another team page and clicking the "Offer a trade to this team" link under their team info. Or you can offer a trade from the drop-down menu on the League Standings page. Any trades offered to you can be reviewed, accepted, and declined from your Inbox.

The season deadline for trades is Game 142. After Game 142, no trades may be made.

- How can I tell if the other owner accepted my trade?
- Is there a limit to how many trades I can make?
- When will my trade be processed?


The Games and Results


All games are simulated with the Strat-O-Matic Baseball 365 game engine. Results are posted each night around midnight ET. You can view your latest results by going to your "Front Office" page. There you see line scores of your last three games as well as your upcoming games, any injuries, and updated division standings.

Clicking on the game headline right below the line score will bring up the Recap/Boxscore and allow you to view the Play-by-Play or watch the Game Replay. For those of you who would rather watch the game unfold before knowing your result you can "hide" the game results from your "Front Office" page by going to "Team Preferences" under "Your Team" and checking the box to Hide the scores for your team. Then you can go straight to Watch the Game Replay link from your "Front Office" page before viewing any final results.

- What does the computer do to determine the results?


Fair Play policy


Please be respectful of your league-mates throughout the season so that all may have a pleasant environment in which to play. The following behavior will not be tolerated:
  • Tanking. You may not intentionally throw games, under any circumstances.
  • Salary dumping. You may not jettison talent from your team, hold a "fire sale", or otherwise make wholesale changes to your roster that reduces the overall salary value of your team.
  • Collusion. You may not conspire with another manager, by making trades or by changing your team settings when playing against that team, to achieve any sort of anti-competitive goal, e.g. to help a team win, or to gang up on another team.
  • Offensive language. You may not communicate with other managers in a manner that they could find offensive.
If you violate any of the above rules, at our discretion, Strat-O-Matic.com will seize control of your team and you will not be eligible for a refund. Repeat offenses will result in a ban from ever playing the game again.

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Playoffs


Note: The following section does not apply to Free Trial or 6-team leagues, which do not participate in a postseason.

For 12-team leagues (standard): At the end of the 162-game regular season, 4 teams advance to the Playoffs, which consists of 2 rounds - a Semi-Finals (best of 7 games except for '70s/'80s leagues which are best of 5) and a Finals (best of 7 games). The 4 teams to advance are the winners of the 3 Divisions, plus the Wild Card team. The Wild Card team is the team that has the best record among teams that did not win their division.

For 24-team leagues: At the end of the 162-game regular season, 8 teams advance to the Playoffs, which consists of 3 rounds - a Quarter-Finals (best of 5 games), a Semi-Finals (best of 7 games), and a Finals (best of 7 games). The 8 teams to advance are the winners of the 4 Divisions, plus 4 Wild Card teams. The Wild Card teams are the 4 best records among teams that did not win their division.

Schedule


After the regular season ends on Friday night, the first round of the Playoffs starts on Monday night. There are two simulated rest days before the first round starts, and one simulated rest day before each subsequent round.

The format and schedule of your league's playoffs depend on the size of the league you are playing in:

NOTE: The following does NOT apply to the 2016 Baseball Daily player set.
You may find the playoff schedule for Baseball Daily in the Baseball Daily section below.

12-team leagues  |  12-team leagues ('70s, Back to the '80s)  |  24-team leagues


Click on the size of your league to view its playoff schedule



- Who plays whom in the 1st Round?
- Who plays whom in the 2nd Round?
- Who plays whom in the 3nd Round (24-team leagues only)?
- What happens in the event of a tie for a Division Winner, Wild Card spot, or home-field advantage?
- Do injuries carry over from the regular season into the postseason?
- Can I make make free agent transactions or trades during the playoffs?


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Baseball Daily


Strat-O-Matic Baseball Daily is a special player set which blends fantasy and Strat-O-Matic Baseball. The gameplay is the same as any other Strat-O-Matic Baseball 365 player set except that player cards change every day and player ratings may change throughout your league's season, based on the daily, concurrent results of the real-life MLB season.

- Cards will change based on players’ recent results, their season stats, projected stats, and how far through the MLB season is. Since time is a factor, cards may change even when the player doesn’t play. Injured players, a player sent to the minors, or a player who just has a day off will likely see their card change. Players who are no longer on a team’s 40-man roster will have their last card from when they were on the 40-man roster copied forward every day until they go back on a 40-man roster.

- We mentioned player ratings may change. This means a player’s fielding, error, running, injury, bunt, hit & run, stealing, throwing, passed ball, endurance, wild pitch, balk, hold, closer, and pitcher hitting ratings may change. All other ratings should stay consistent throughout the season.

- Salaries will remain constant for your league. Even though cards and player values are changing, salaries will not change through the remainder of the season. It's possible later in the year that salaries will be adjusted periodically for leagues that have not drafted yet.

- Injured players are still available for you to use as your team will experience their own injuries as normal during the course of a Baseball Online season. Injured players may see their injury rating increased to as high as the maximum (6), while other ratings such as fielding, endurance, and others may change significantly as well. The Super-Advanced Injury System will the default injury system for Baseball Daily.

- No pitchers will be rated as * pitchers. This means all starters must have 4 days rest between starts. However a 4-man rotation will still be allowed in the playoffs using the new playoff schedule.

- Cards are scheduled to officially update at 9am ET, and new players are scheduled to be added to the player set (including free agent pools for all existing leagues) at 12pm ET, although some rare circumstances may call for a delay with these times. We would do our best to post informational updates in these cases.

- When new players are added to the player set at 12pm ET on a given day, they are available to all existing leagues on a first-come, first-served basis.

- In the event where circumstances would prevent us from posting new cards for a given day, we would proceed to play that night's games using the most recent cards that we've officially posted.

Playoff Schedule

NOTE: The following applies to the 2016 Baseball Daily player set only.
The playoff schedules for all other sets can be found in the main Playoffs section, above.

12-team leagues  |  24-team leagues


Click on the size of your league to view its playoff schedule



Baseball Daily FAQ

Q: If a player goes 2-for-4 on opening day, will his card reflect a .500 batting average?

A: No, cards are initially based heavily on projections. Current season stats and recent performance (hot/cold) get added in as well but how many PA/IP they have and at what point of the season it is also make a difference.

Q: One of my players has an injury on one side of the card but not the other!

A: Although this doesn't happen with regular card sets, these cards need to be computed daily without any manual intervention. That means that you may see oddities such as this one where the computer program ran into an error and was not able to place a certain reading such as an injury. As a new card is created every day, you may see an injury rating missing for one day but go right back on the next.

Q: Will the add/drop deadline still exist even though our player's value might tank before the playoffs?

A: Yes, the deadline for Baseball Daily leagues will still be Game 142. Part of the player set's strategy should be to hold enough bench players to withstand injuries and declining cards as you prepare for your playoff run.

Q: Will the cards at the end of the year be the same as the 2016 card set released next year?

A: No, these cards likely won't look anything like next year's card set. The formula to create Baseball Daily cards is trying to accurately portray the ability of that player every day of the season. So, if a player goes into a cold streak that will be portrayed in his Daily Card until he breaks out of it. For example, if a player such as Albert Pujols goes April without hitting a home run, it doesn't mean he can't do it. His HR% on the card would shrink every day a new card is created but he still will have a chance to homer because he still has the ability to do so, it's just perhaps less than it was to start the season.



Winning & Prizes


Note: Free Trial teams/leagues are not eligible for prizes.

All prizes are awarded as free team credits towards additional Strat-O-Matic Baseball 365 seasons:

For 12-team leagues:
- the winner of the Finals: receives 2 free credits
- the loser of the Finals: receives 1 free credit
For 24-team leagues:
- the 4 Division Winners: each receive 1 free credit
- the loser of the Finals: receives 1 more free credit
- the winner of the Finals: receives 2 more free credits
For 6-team leagues:
- The team with the best record at the end of the regular season: receives 1 free credit

- What happens in the event of a tie for best record in a 6-team league?


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