The Wide Receiver Card
Every offensive skill player other than the QB has a receiving card. There are 3 different pass attempts, Flat Pass, Short Pass, and Long Pass. Generally, flat pass is the safest option yet goes for the least amount of yards, short passes are more difficult to complete but average a higher number per completion, and long passes are difficult to complete but are the highest reward when they do.
On every pass attempt, 50% of the rolls refer to the Defense Card while 50% refer to the QB card. The WR card is only referred to when the QB card result is Receiver. When the WR card is referred to, the computer uses the same column that was used on the QB card. A new simulated dice roll takes place (2d6) and that result is found on the WR card.
|ODELL BECKHAM (2016)||PRIMARY POSITION: SPLIT END|
|SE,PRET||NEW YORK NFC, 2016|
Blank - The pass is incomplete
Yardage Figure - The pass is complete and the amount gained (or lost) is the specified yardage figure
Short/Long Gain - A second die roll takes place to determine the exact yardage figure of the completion
Example: Let’s use Odell Beckham’s 2016 card shown above. Let’s assume the offensive play is a Flat Pass, the Defense has Guessed Right, and the result on the QB card was Receiver. A new 2d6 is generated for the check on Beckham’s card. A roll of 10 would have resulted in an 11 yard completion. If it had been a short pass, the play would have resulted in an incompletion.